

: 7–9 Lara can jump, climb and shimmy along ledges and vertical poles or ladders, crawl through small spaces, and swing on ropes and horizontal poles. Tomb Raider: Underworld is a single-player action-adventure game where the player controls the protagonist, Lara Croft, from a third-person perspective, through a variety of locations around the world.

Lara Croft using the dual-target feature.
TOMB RAIDER UNDERWORLD HELP GUIDE SERIES
Following Underworld, Crystal Dynamics rebooted the series a second time, with the subsequent game releasing in 2013. It was the final Tomb Raider published by Eidos Interactive prior to its 2009 acquisition and rebranding by Square Enix. It sold below expectations, though ultimately went on to sell over three million copies worldwide. The game' received mostly positive reviews from critics, with praise for the environments, story, puzzles, exploration, graphics and the less linear style of gameplay, although criticism was directed at its camera and combat system. 360-exclusive downloadable content was released in 2009. A new game engine was created for the project, with the team having troubles transitioning onto next-generation hardware and staff shortages due to production of Anniversary.Īnnounced in January 2008 for next-generation hardware, it was delayed into November and also announced for then-current generation hardware. The gameplay was redesigned around a principle of Lara's abilities, with her actions created using motion capture for the first time. The scenario was co-written by director Eric Lindstrom and series co-creator Toby Gard Gard left Crystal Dynamics the following year. Production of Underworld began in 2006 following the release of Tomb Raider: Legend, and was developed in parallel with Anniversary (2007). Gameplay features Lara navigating levels set across the world through platforming, fighting enemies and solving puzzles to progress. The ninth overall entry in the Tomb Raider series and third in the Legend trilogy, Underworld follows archaeologist-adventurer Lara Croft as she searches for Mjolnir, an artefact key to entering the realm of Helheim, while confronting adversaries from her past. Various companies ported or developed the different versions. Later versions were released for mobile in December 2008, PlayStation 2 in 2009, and OS X in 2012. Lara's acrobatics and cunning are pushed to their limits in elaborate, sprawling platform puzzles set among ancient tombs and ruins in the jungles of Mexico, the coast of Thailand, beneath the frigid arctic seas, and in other forbidden places of mystic power around the world.Tomb Raider: Underworld is an action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive for Windows, PlayStation 3, Xbox 360, Wii and Nintendo DS in November 2008. Lara is set on a quest to obtain the power of Mjöllnir, the hammer of the invincible Thor. In all, Lara's movement throughout the game incorporates over 2,000 animations. Motion-capture technology is used for the first time in the series, with the 3D recordings of a world-class gymnast bringing Lara's jumps, flips, and kicks to life. Following the franchise's legendary return to success under the direction of Crystal Dynamics, Underworld, the studio's sophomore production with Lara Croft, aims to maintain the high level of solid, free-flowing action that reinvigorated the series, while bringing back more of the spooky exploration and challenging jumping puzzles that helped define the classic Tomb Raider games of the late '90s.Developers strove to create a smooth-moving, contextually integrated character.
